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AI Insights · Timothy · July 2022

Top 5 Basketball Games in Mexico Q2 2022: Performance Insights

Explore the performance trends of the top 5 basketball games on a unified platform in Mexico during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Basketball Games in Mexico Q2 2022: Performance Insights

The second quarter of 2022 saw notable performances from the top 5 basketball game apps in Mexico on a unified platform. Let's dive into the weekly insights for downloads, revenue, and active users for these popular games.

Basketball Stars™: Multiplayer from Miniclip.com displayed a steady climb in weekly revenue, peaking at around $420 in the week of June 20. Weekly downloads saw a significant rise, reaching their peak at 21K in early May. The game maintained a robust user base, with weekly active users increasing from 26K at the end of March to nearly 58K in early May before settling around 47K by the end of June.

NBA LIVE Mobile Basketball by Electronic Arts showed impressive revenue growth, peaking at approximately $783 in the final week of June. The game experienced a consistent increase in weekly downloads, starting at around 10K in late March and reaching nearly 19K by the end of June. Weekly active users also saw substantial growth, moving from 71K at the end of March to approximately 138K by the end of June.

Mini Basketball, another title from Miniclip.com, had varied weekly revenue with a peak of around $572 at the end of May. The game’s weekly downloads saw a general decline, starting at 12K in late March and decreasing to about 5.5K by the end of June. Active users followed a similar trend, with numbers dropping from 18K in late March to around 10.7K by the end of June.

Jump Dunk 3D from Voodoo had minimal revenue throughout the quarter. However, the game saw a peak in weekly downloads at approximately 15K in early May. The app's active user base showed a downward trend, starting from 11K at the end of March and dropping to around 7.6K by the end of June.

NBA 2K Mobile Basketball Game by 2K experienced a notable revenue peak at around $1.2K in mid-June. Weekly downloads surged, particularly in June, with numbers reaching up to 13K. The active user count also saw an increase, growing from 12.5K at the end of March to approximately 25K by mid-June, before slightly tapering off to around 22K by the end of June.

These trends highlight the dynamic nature of the mobile basketball gaming market in Mexico. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022